… for Nina.
The Game Of Life became popular in the 1970s. It shows a grid of cells; every cell can enter a number of states. In each frame every cell changes its state based on the state of its neighbours, according to some rules. And no matter how randomly you start, or how simple these rules are – there is always a kind of self-organization, a kind of system, forming patterns from chaos…
In the version shown here there are 20 states, internally represented as numbers from 1 to 20, visible through different shades of one color. And there is only one rule! A cell checks for a neighbour with a next higher state, if it finds one, it enters this state. So you could say, that cells with lower numbers get eaten by higher numbers – and that is why this pattern is called Krümelmonster.
See the Krümelmonster here and the in the 1970s originally used pattern here.
This project was done with Processing.js.